D&D and the Metaverse(s)

D&D and the Metaverse(s)


It’s on everybody lips: metaverse; a term that is becoming more and more popular but its’ precise meaning eludes even field experts. Supposedly a single shared virtual space, the current version of the metaverse is shaping up as a multiverse: a multitude of metaverses with limited interoperability. As companies compete for position in the market anything from a video game to a Virtual Reality (VR) concert application counts as a ‘metaverse’. Some take it even further, calling the collection of various metaverses a ‘multiverse of metaverses’ or maybe it would be more accurate to say that we are living in a ‘hybrid-verse’. But let’s take a few steps back and see how we arrived to all this.

It was Neal Stephenson who invented the word in his science fiction novel Snow Crash, published in 1992, in a world not unlike the one we are living today, where humans interact with each other in a virtual 3d space, an evolution of the classic internet. The realisation of such an online community became for many people a reality in 2003 with the introduction of Second Life (undeniably a fitting name) a computer game where you can be -almost everything- you imagine1. Video games have expanded their internet presence since then, creating diverse online communities akin to the original concept of the metaverse. There, people can meet and exchange information, but also commodities that correspond to real monetary values2 related to diverse economic systems. With the advent of cryptocurrencies and blockchain these transactions are easier and more secure, decentralising ownership and information thus paving the way to real expressions of metaverses around the net.

We know that our world evolves around commerce and it feels at times that everything else exists just to serve that bigger purpose. Consequently, most of these metaverses are becoming enlarged marketplaces where people are encouraged to find new ways to consume products that they don’t necessarily need, especially since they exist only virtually. On the other hand, I am convinced that many of us, even though we live within the fabrics of human society with its’ intricate commercial connections, are driven in our choices and interests by other reasons as well. Reasons that come from simple good old curiosity and the yearn for knowledge that makes people imagine, discover and create amazing things. Metaverses can be both and more. But let’s explore things from a different a perspective.

The etymology of the word metaverse comes from the Greek meta (μετά) meaning after/beyond and the Latin universe (which in turn derives from the word universum, that is all things as one, as a whole -from uni, one and verse meaning turn(ed)/direction). In other words, ‘metaverse’ stands for another or an alternate universe beyond the one we experience directly through our senses. As a matter of fact the word fits quite nicely with the experience/concept that it describes. If one though thinks a bit further it is easy to see that this word can be used to describe diverse situations where each one of us experiences different kind of ‘universes’, all within the one we collectively3 perceive and physically live in.

Let’s think for a second the worlds we can create in our minds. Each one of us can imagine incredible things (maybe not formed in a precise manner but incredible nonetheless) putting together her past experience and inventiveness. Now let’s think about the experiences of the worlds and scenarios that we create while dreaming. We are undoubtedly the protagonists (and if not, certainly fellow participants) of our dreams in a world of endless possibilities that we subconsciously create. These dreamy metaverses can take many forms, and more than once, they surprise us with their originality and imagery that often goes beyond what we could conjure during our conscious hours. Having said that, dreams are not experiences that we can choose to enter consciously or even at times be aware of participating in. Other instances, like books for example, are also able to evoke -and once more with the help of our minds- create amazing worlds and experiences that we can feel part of. The genre of Fantasy Books is especially suited for such instances since more often than not they describe with amazing detail alternative worlds to our own, as result of a meticulous world-building process done by the author. Such level of detailed construction enables the reader to transport herself within that realm creating at times a proper metaverse experience. It so happens that if the book is compelling enough we identify with the characters that constitute the story, creating within our minds the experiences in distant alternate universes. There are numerous examples in literature of imaginary places4 and among these, there are even worlds within worlds with characters that are able to transcend the limits of each of the universes in which they apparently exist. A striking example is that of Michael Moorcock’s Eternal Champion, a being that exists in different forms throughout the Multiverse that connects and constitutes the author’s books. In such an example the main character (and the reader along with it) assume different identities in equally different worlds not very much unlike each one of us in different experiences of metaverses. Taking now this metaverse-like experiences a step further, from the worlds of fantasy novels one easily arrives with ease to the world of Fantasy Role-Playing.

Role playing can take many forms within diverse contexts (I know what some of you might be thinking…) but the one I am referring to is best known as the world of Dungeons & Dragons (D&D). A (brand)name that originates in the 70’s as a result of a group of people playing and consequently writing the rules for a game inspired by epic fantasy books like ‘Lord of the Rings’ or the books of Moorcock mentioned above. The starting point was the use of miniature figures to represent combatants, with the game gradually evolving to the point where the rules described the mechanics of an entire world and the players within it. Each one of them plays a character free to act as she pleases while one of the players acts as the Dungeon Master (DM): the director of the game that prepares the setting and describes to the players what they experience. The rest happens inside the minds of each player since during the game the players recreate the scenes that transpire with the help of their imagination, guided by the DM’s descriptions as the game unfolds. One can think of it as being one of the protagonists of a film where instead of following a script one invents it herself, together with the other leading actors. All you really need to play D&D is a book (the Player’s Handbook), a pencil and some dice5. There are of course, infinite supplements that have specific rules, lists of spells & abilities, lists of monsters and above all books that describe different worlds (metaverses). These elaborate metaverses can be anything from fantasy worlds filled with sorcery and swordsmanship, to science fiction worlds of technology and alien races. There are even worlds based on authors that described other universes like Lovecraft’s Call of Cthulhu, while others are inspired by history adding the supernatural and creating thus alternative universes to our own. D&D’s rising popularity coincided with the advent of the first more elaborate computer games and it naturally influenced the sector creating the PC role playing games and consequently, with faster internet speeds, the Massively Multiplayer Online Role-Playing Games (MMORPG). With them the era of metaverses, as in their intended initial definition, had officially begun. Instead of elaborating on the role the likes of Ultima Online, Everquest or the World of Warcraft had on the advent of metaverses it is important to stress the fact that almost all of them are an evolution of the classic role playing games like D&D. Having said that there is a distinctive difference that we touched briefly upon earlier: the player’s involvement. Throughout the years online video games have continuously improved giving the player more choices, creating a more engaging graphic experience and overall making what is called open ended worlds -that is games where you don’t have to follow a pre-determined storyline but are free to explore the world interacting with several elements within it. Most contemporary MMORPG allow players a high degree of freedom and the same happens to various other online games of different formats (like Co-op Shoot’em ups, Battle Royale, etc.) with the most popular ones becoming the basis for what we understand today as a metaverse. Some of these world scenarios even allow players to contribute in the construction of the world itself providing them with the building modules to assemble and create almost anything the wish to with some of these constructions being functional parts of the experience for all the players to enjoy. All these metaverses have in common a world scenario, which can take many forms also within the metaverse itself (thematic areas for example), interaction between the users through their avatars and a certain degree of interaction with the environment itself depending on the focus of the particular metaverse.

As humanity advances its’ technological output these metaverses will become more responsive and open ended with the help of Artificial Intelligence (AI) programming that will be able to generate in real time reactions to the players actions within the environment. The truth is that as of now no one knows how this virtual spaces can evolve but we can imagine various plausible scenarios. Without going to much on the subject of AI technology and the changes it brings to our way and perception of life, metaverses are in their foundation constructs for humans, created by humans, where they can experience the thrill of being in another reality, that is another universe. Unfortunately their advancement is linked to that of the global market, but their basic idea reflects humanity’s need to imagine itself beyond the mortal shell. A metaverse though should be much more than a virtual world based on algorithmic relationships between elements optimized to serve commercial functions. It should be instead a world of imagination where entities (human or not) can interact in a meaningful way based on mutual creation and genuine interest. The traditional methods of storytelling achieve that to a very good point having the person involved engaged actively in the creation of the alternate reality that she wishes to experience. The D&D genre especially is nowadays in my opinion the most successful way to achieve such a sense of belonging into another universe -a metaverse- since it is the method that utilises equally the creator’s imagination with that of the player. One can argue that the degree of satisfaction and experience that she gets is relative to its own capacity to imagine things and get involved in the context presented, but I would say that this is exactly where the heart of the issue lies. The key that allows us to experience a true metaverse is none other than our own capacity to be actively involved in its creation while we are partaking in the experience. As old school as it may sound I believe that we should embrace this kind of thinking if we do not want to experience our involvement in future metaverses as simple automatons that roam the endless vastness of commercial worlds ran by AI programs. If we are unable to place our imagination within the future worlds we are creating in a participative manner then there will be nothing else for us to do apart from selecting the option that will alleviate more our sense of boredom. My advice is that we should all play more role playing games inventing magic and mystery around each and every corner, creating thus each one of us his very own metaverse while sharing it with others. Long live d20!

1 A due mention goes here to Habitat, the very first large scale Online Role Playing game back in 1986(!), much ahead of its time which even though it had a short life (due to the graphic limitations and internet connections of that period) set the foundations for what followed in the video gaming industry coining also the term ‘Avatar’ for the in-game characters that players control.

2 As a matter of fact money itself is a virtual object in its essence since it is a social convention that renders a piece of paper valuable beyond its’ material worth. In that sense virtual money is not unlike ‘real’ money since it is simply an attribute that a group of people agrees on and accept in their transactions. Think of credit cards and bank accounts; the largest part of the world’s money exists only as accounting numbers which are transferred between computers. Consumers simply use a plastic card or their phone to electronically transfer such money to and from their bank accounts, without the use of actual currency.

3 One can argue (and very reasonably so) that each one of us experiences the world in a different way thus creating her own (perception of the) world, her very own metaverse which simply is her interpretation of the universe we live in.

4 An excellent guide to this never-ending subject of fictional worlds is Manguel’s & Guadalupi’s book ‘The Dictionary of Imaginary Places’ that collects more than 1,200 lands invented by storytellers from Homer’s day to our own.

5 Actually there are 7 types of dice used in contemporary role playing games depending on each game’s rules. Apart from the classic 6 sided dice players can use during the game a 4 sided, an 8 sided, two 10 sided dice -that together can also form a percentage score from 1 to 100-, a 12 sided dice and finally a 20 sided dice (d20) depending on the game mechanics and needs (for example different dice scores can represent different weapons’ damage). The dice are added to character scores that represent skills and abilities usually determining the element of luck within the game, with the d20 being the main dice used in many popular settings like the classic D&D.

Thanos Zakopoulos, 03-2023 / Metaverse Earth

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A New Lifestyle

A New Lifestyle


If one searches in a dictionary the meaning of the word lifestyle, she/he will probably read that it simply means the way one lives her or his life. The term was first coined in 1929 by psychologist Alfred Adler but it started being utilized in the sense that we recognize it today in the late 1950s. Following a short consideration after all, one can easily conclude that it would not have made sense for the term to exist before that time. The real period of prosperity for humanity commences only after the Second World War with the rise of the middle class, limited nonetheless to a particular part of humanity, the part known as the ‘Western world’.

We are the lucky ones. Mostly those of us who grew up in certain areas of Europe and North America from the 70’s and onwards. We are the ones lucky enough to have experienced this era of prosperity that we are still enjoying today. This period introduced a new way of life which was not based on ensuring survival but comfort. This is not reprehensible on its own, since if there is any truth about our otherwise ephemeral and insignificant existence, in a cosmic (but perhaps also planetary) context, it can be found in being happy with our choices and in experiencing pleasure during our existence.

This normal tendency of humans to avoid pain, in any form, is inextricably linked to our mortality and each one of us expresses it in diverse ways. Concurrently, a large portion of the human race lives in societies that were created for this very purpose: to provide a secure framework. In these societies we are constantly searching for ways to feel better, often projecting what pleases us, or at least what we think will please us. This in a way (having solved our basic survival needs -nutrition, accommodation & protective clothing-) is how consumerism was born and especially in its’ most excessive forms.

Today we are surrounded by a myriad of things that are either not necessary or that do not have any special emotional or symbolic value to us. In other words, things that do not actually contribute to the promotion of our individual happiness but in a strange way express nonetheless our lifestyle, that is, the way we live. We realize at the same time, perhaps now more than ever, how important interpersonal relationships can be. But before man became a political being, as Aristotle put it, man was and remains just another simple being. In other words, we have forgotten that we are part of this natural world that we call planet Earth. We are one of the many species that inhabit this infinitesimally small rock that hovers in space inextricably linked to the fiery sphere that gives it life.

A small planet that is however full of life on multiple levels, most of which we ignore. A planet that has had already a long existence (about 4.6 billion years) that we can’t even begin to grasp, since the human species (and I am referring here to Homo Sapiens, considered to be the direct ancestor of contemporary man) appeared only 300,000 years ago. Nevertheless, we were fortunate enough to have our brain developed in such a way that it allowed us not just to survive against all odds, but also to be able to transfer the acquired knowledge from each generation to the next. Furthermore, we have developed the faculty of imagination which allows us to transcend our own limits but not those of nature.

As a result of all the above, we have gathered a huge amount of information and knowledge that has allowed us to facilitate our lives unimaginably by transforming the natural resources of this planet in a variety of ways. We have explored almost every corner of the planet while having transformed a large percentage of its’ surface, always aiming to improve our living conditions. This continuous activity though, has caused a climate change and mass extinctions of species that without the ‘contribution’ of humans would have taken place in hundreds of thousands of years instead of a few decades, as is now the case. Planet Earth does not need us. The changes in its surface, as well as the change in the diversity of life that lives on it, are normal events in the context of its planetary existence.

For beings like us though, such drastic changes are directly related to our future survival and evermore with our present lives. In other words, our excessive lifestyle, our current lifestyle, threatens to bring its own demise. But what can we do to avoid the loss of our present ‘comfortable’ way of life? The answer to this question is not a single one. It is though directly related to the realization of our position on this planet which is certainly not that of the dominant species but that of a mere part in a larger whole.

We need a concentrated global effort that will revise our relationship with the rest of the natural world around us. As utopian as it may sound, it is something that could be achieved to a large extent if humanity implemented the teachings of past cultures, that were in tune with nature, while utilizing the existing scientific knowledge. Such an endeavor can only start from each one of us, especially us, the lucky ones, who don’t need to worry about our everyday survival. We need to create a new lifestyle that is not based on the logic of single use but chooses instead objects and services that respect the environment and the other species on the planet. A lifestyle that is not based on ephemeral entertainment but on meaningful recreation that renders us more aware as much as happier. A lifestyle that brings us closer to nature instead of isolating us from her, teaching us to respect and maintain the natural world through our personal, social and commercial choices. A lifestyle finally, that makes us content not through the amount of our acquisitions but through the awareness of the value of the things that give meaning to our own existence.

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A New Balance

A New Balance


It is widely accepted and scientifically proven beyond substantial doubt, that Earth has existed for about 4.600 million years and that the first specimens of our taxonomic tribe, the Hominini appeared only around 6 million years ago(!). It took another 5.7 million years to arrive to our direct ancestor, ironically named Homo Sapiens, that stemming from Africa started colonizing the rest of the planet about 70.000 years ago while signaling the end of the Megafauna’s short-lived supremacy. Quite a few thousand decades passed and by 13.000 BCE humans were present in most parts of the planet creating permanent settlements that lead to the First Agricultural Revolution (also known as Neolithic Revolution) domesticating diverse animal and plant species. Since then it has been a rapid descent towards a disequilibrium between humans and the rest of the planet, of which of course humans are also a part of. It took us just the last 200 years to arrive from 1 billion specimens to almost 8 billion today while boasting the title of a species that can bend nature to its will (or so we would like to believe).

It is also widely known that Earth has gone through long cycles of transformation throughout its long existence and life disappeared almost completely more than once. As a matter of fact, Earth has passed five major Extinction events and we are in the midst of the 6th and the first one whose cause is a species of this planet: us1. All the other ones where triggered either by global freezing or overheating as well as violent large asteroid collisions. During our very small timespan on Earth, we have instead created a phenomenon of mass extinction affecting a surprisingly large number of organisms and we are only getting started. We are continuously using more resources than what the planet is able to replenish2 while we have created unhealthy environments for ourselves and the other species currently inhabiting this world. Earth does not ‘care’ what will happen to its surface, it will continue its slow and relentless cycles regulated by its fiery core and the sun, its main energy source and its gravitational master with whom its life is intertwined. We are in fact the only ones that should care, since this planet, with its impressive biodiversity, suits our needs very well (we can thank Darwinian Evolution for that) while making our existence possible.

1 to get you started on Extinction have a look here: https://issuu.com/ctrlzak/docs/ctrlzak_extinction-research and for a more creative-informative approach here: https://www.ctrlzak.com/projects/extincto & here: https://issuu.com/ctrlzak/docs/extincto_catalogue_a4-final_updates
more in the Bibliography section below

2 you can get a good idea here: https://www.footprintnetwork.org & here: https://www.overshootday.org together with other useful information regarding humanity’s Ecological Footprint on planet Earth

The -unjustly named- Death Valley is an example of an area that acts as Earth’s geological calendar depicting all three types of rocks (Igneous, Metamorphic and Sedimentary) and dating back to 1700 million years ago.

It is also unfortunately widely accepted that we are destroying the ideal conditions for human life that can be found on this planet in this very age we are experiencing (one of the interglacial periods of Earth’s continuous cycles which is estimated to last for another 50.000 years more or less). It is very uncertain what will happen to humanity within the next 1.000 or even 100.000 years from now (still a small number on Earth’s timeline) and whether it will succeed to live in symbiosis with this planet or will try to colonize other ones, and in doing so making fundamental compromises. Nevertheless, we live in what we perceive as our hic et nunc, our ‘eternal present’ that carries us through our biological existence within Timespace. Seen from a cognitive perspective it would be what we perceive as our very own reality, what we identify as our lives. During these lives — if we get lucky — we experience diverse phases of our biological development and acquire new knowledge through interaction with our environment. The goal, instinctive in all of us, is to survive as long as possible and to leave behind as many descendants as we can, in order to ensure the continuation of the species (not necessarily the case anymore…). Humans have surpassed the problems related to these fundamental necessities extending by far their natural life expectancy and treating most of the ailments and diseases that befall them. Thus, even though that may not exactly be the case for the majority of the human population, humanity’s numbers thrive and will probably be on the rise for a few more years to come. We are all living on and taking from this planet anything we desire but we give almost nothing back, apart from our corpses when we die or our excrements -which are though polluted by chemicals from the water we use to flush them down. In doing so we are risking to lose much more than our comfortable lives and I am referring of course to us, the lucky ones that don’t really have to worry about our everyday survival. ‘Comfortable’ lives that allow us, among other things, to generate culture (through creative thinking), advance human thought (through philosophical debate) and even increase our knowledge of the natural world (through scientific research).

The trees in every forest are connected to each other through underground fungal networks (mycorrhizal). They share water and nutrients between themselves and also use them to communicate with each other. They are capable for example of sending distress signals about drought and disease or insect attacks and alter their behavior based on those messages.

Humanity has so far acted instinctively, in the broader sense of the word, until very recently. Even today it is difficult to imagine limiting our actions because we are destroying the natural habitat of a species that we have never seen or even know it existed before. The difference is that now we know that regardless of our immediate relationship or lack of it with another fellow species we are all connected on this planet, in one way or another. Our actions affect drastically the surface of the globe and in return ourselves, with consequences that we are witnessing right now. If this direct argument though, backed by the majority of the scientific community, is not convincing enough I propose another one, a more ‘humane’ if you like. We should learn to respect Nature in all of its expressions. Given our current intellectual capacity and civilization advancement we are able to appreciate its intricate beauty and comprehend the importance that all life forms have. However, we never truly ponder upon our everyday actions that require the continuous sacrifice of a multitude of life forms for our own wellbeing. Nowadays many people advocate animal rights (usually referring to the ones that humans have domesticated) while being critical of people that enjoy hugging trees. How is one living organism different from the other? What is actually considered a living organism? These are questions that Philosophy & Science3 are starting to tackle seriously and the initial consensus is that almost everything around us is alive in one way or another. Each single species has its own way to interact with the environment while possessing its own kind of intelligence, attributes that until rather recently were thought to be found only in humans. This line of thought is encountered in the Philosophy of Mind in the view of Panpsychism, a rather old doctrine manifested across the centuries in diverse cultures, which has regained significant ground in recent years. Very generally speaking, Panpsychism is the view that mind or a mind-like aspect is fundamental and ubiquitous in the natural world. Furthermore, Panpsychism offers a satisfying account of the emergence of human and animal consciousness within a unified conception of nature.4 Regardless of its validity, Panpsychism makes an interesting point for reflection and the latest Biological findings, regarding the complex ‘societies’ that many species live in and the way they act during their lifetimes, make it all the more substantial food for thought.

3 in particular through Biology’s most recent research fields which include Cognitive Biology, Ecology, Evolutionary Biology, Marine Biology, Neuroscience and even Quantum Biology

4 for a more comprehensive analysis on Panpsychism and an excellent related bibliography you can consult Stanford’s Encyclopedia of Philosophy here: https://plato.stanford.edu/entries/panpsychism

Corals are marine invertebrates that typically live in compact colonies of many identical individual polyps. Among them, are the important reef builders that create the most diverse ecosystems on the planet providing habitats and shelter for many other marine organisms while protecting coastlines from the damaging effects of wave action and tropical storms.

In order to sustain ourselves we require to consume other species, as do many other life forms on this planet, but we alone consume an excess of resources not directly related to our survival. Earth could probably sustain us nonetheless for many years to come, if we manage to limit our population to no more than 10 Billion, but only if we do it in a sustainable way. A way that is based on comprehension and respect, something which can only be achieved through gradual education to the point where it becomes the norm and a fundamental part of all our institutions and social structures. It is a rather utopic notion to start with but the only one we can pragmatically hope for since humanity will not forego its’ hard-gained luxuries so easily. In order to achieve this new balance though, the three large disciplines that form the pillars of humanity — Art, Philosophy & Science — much convene and steer the human race. In the last 3000 years we have achieved remarkable feats in diverse areas and all this has been possible mainly through our capacity to imagine, generate novel thoughts based on past experience. Humans have created their intricate social structures by inventing myths and sharing stories. Myths can become strong conventions when many people accept them as realities: this is how we gave birth to religion, money and other forms of representative exchange as well as so many other stories that promoted ‘development’, ever since humans gained a good command of language and other forms of expression (painting, music etc.).

Nowadays we have a plethora of stories for every single aspect of our lives and we keep inventing new ones, while promoting them with more and more imaginative ways. This is also how our consumer-based societies function. Having satisfied our basic needs -nutrition, shelter & protective clothing- we are continuously bombarded with information urging us to amass more things that, while sometimes can make our lives easier, most of the times we have no real need for, may it be biological or spiritual. As argued above, a ‘comfortable’ way of life can help society develop further and thus questions arise concerning where we draw the line between what could be beneficial to us and what not and towards which direction we want to develop our civilization. There are no absolute answers to such questions, but I believe that at the base of all this lies awareness. Laws can help up to a certain point the development of societies but laws are also written and applied by humans that can (and often do) distort them even if they are beneficial to society as a whole. Unless we are able to instill a true sense of awareness to the majority of humans, things will never change. Early age education plays a large role in this but it is certainly not enough on its own. Right now, a collective shift towards awareness is needed and the best suited ambassadors for such a shift are people with creative skills, the ones that are experts in storytelling and myth creation. Only this time round there is no need for imaginary myths, nature provides all the inspiration needed (it always has done anyway) if only one is slightly curious to search for it. It all starts with a question and this question usually generates more questions that lead consequently to increased awareness. Unfortunately, people in our contemporary materialistic societies are often lazy and do not want to spend their short lives trying to comprehend the world they live in, they prefer instead to have carefree lives accepting what is thrown at them indiscriminately (as the saying goes: “ignorance is bliss”). ‘Superficiality’ seems to be the hashtag that describes our contemporary societies best: we like to remain on the surface (and I am not referring to Earth’s crust) without digging even slightly below ground. So how can this situation be transformed? The answer is simple but its implementation very far from it. We have the chance to behave in a more conscious manner across all fields of human activity, but we need conscious people capable of passing the message across to act unhindered. This is not enough on its own though; these people in turn need to gain further awareness themselves in their own fields of interest and here is where Science plays an important role. Scientific research feeds true awareness, while creative expression communicates it. These fields (Science & Art) need to be closer to each other more and more, even though in most people minds they may seem far apart. At the core of this r-evolution lies critical thought. In order to educate humans to truly be conscious beings we need open minds, free of precognitions and prejudice, a role best suited to those that engage in healthy debate, questioning the foundations of life itself: philosophers (intended also in the broader sense of critical thinkers). In recent years many faculties of Science are moving closer to Philosophy, since extreme specialization has run its way and the big questions that humanity is now facing cannot be tackled by the realm of Science alone. This presents an encouraging trend that promotes meaningful collaboration and provides a fruitful exchange of ideas between these two large fields. I also believe that Art, intended as creative thinking and novel imaginative approach, should enter this dialogue as well. The reason is twofold: on one hand, as argued above, artists are usually the best communicators and the ones that reach the masses in a more direct manner. On the other, some of those creatives can contribute not by just assisting with the visualization and presentation of concepts, but also by proposing alternative approaches of how to address them in alternative ways. Art on its own can play a fundamental role in posing questions that generate reactions, making people question their accepted reality, while creative thinking can help generate awareness in diverse fields of everyday life, from commercial products to services as well as other forms of business activities. Such actions require the support of dedicated legislation at an international level, otherwise it is very easy to slip back to the notion of easy profit. There will always be those that will bend, distort or simply find a way to avoid such legislations, but the hope is that gradually they could be marginalized as the ones that are not beneficial for the human species in the long run. All of this can be accomplished if and only if humans act in unison and to do that notions of nationalism, religion and geographical borders must remain in the background. I do not believe on the other hand that individual expression, cultural traditions and personal beliefs should be eliminated, on the contrary. What I am proposing is a global community which acts to the interest of the human race and strives to create a dynamic balance between our species and the rest of the world. In order to achieve this, we need a new Hybrid Culture fueled by past examples of rich cultural heritage that promote the harmonious existence of human beings with nature, while aspiring to create new dynamic ones. Our short but very dense history has a lot to teach us and we need this past experience in order to move consciously into a new future for humanity. I strongly believe that we require all the skills that humanity has acquired so far, without neglecting the importance of creative thinking that can become the connecting link between scientific research and critical thought. We should not (and cannot) return to our past ways or pretend that we can go back to living in caves but we should strive instead to find a new balance based on understanding and respect for nature and everything that it comprises, not forgetting to include ourselves in the picture.

Many organisms on this planet that do not possess a brain (like bacteria, seaweeds, fungi and plants) have been extremely successful in surviving throughout extreme hardships and have adapted to their natural environment extending to every corner of the Earth in a continuous dynamic balance. Will humans, that possess such an intricate organ as the brain, developed to secure their survival through ingenuity, be able to find a new balance with the rest of the natural world or will they be the first species in the history of this planet that will bring its own demise, becoming just a thin layer of plastic agglomerate in the future geological strata?

Thanos Zakopoulos, the Anthropocene Epoch, planet Earth.
© All photo credits by the author.

Being such a vast subject, the following list is by no means exhaustive. Its’ only aim is to offer some grounding on the issues touched in the brief essay above, in order to facilitate the initiation of a fertile dialogue, as well as to provide a starting point for whoever is interested in exploring the subject further.

Biello David, “The Unnatural World. The Race to Remake Civilization in Earth’s Newest Age”, Scribner, 2016
Burtynsky Edward & Baichwal Jennifer & Pencier Nicholas, “Antrhopocene”, Goose Lane Editions, 2018
Darwin Charles, “On the Origin of Species by Means of Natural Selection or the Preservation of Favoured Races in the Struggle for Life”, John Murray, 1859
Dawkins Richard, “The Greatest show on Earth”, Black Swan, 2010
Dupré John & Nicholson Daniel J. (eds.), “Everything Flows: Towards a Processual Philosophy of Biology” Oxford University Press, 2018
Harari Yuval Noah, “Sapiens: A Brief History of Humankind”, Harvill Secker, 2014
Kolbert Elizabeth, “The Sixth Extinction: An Unnatural History”, Bloomsbury Publishing, 2014
Kropotkin Peter, “Mutual Aid. A Factor of Evolution”, William Heinemann, 1902
Latour Bruno, “We have never been Modern”, trans. Catherine Porter, Harvard University Press, 1993
Lovelock James, “Gaia, a New Look at Life on Earth”, Oxford University Press, 1979
Millett David, “Anthropocene. The age of man”, CreateSpace Independent Publishing Platform, 2013
Pelling Mark, “Adaptation to Climate Change: From Resilience to Transformation”, Routledge, 2011
Schelling Friedrich Wilhelm Joseph, “Ideas for a Philosophy of Nature”, trans. Errol E. Harris & Peter Heath, Cambridge University Press, 1797/1988
Schrödinger Erwin, “What is Life? The Physical Aspects of the Living Cell”, Cambridge University Press, 1955
Segall Matthew, “Physics of the World-Soul. Whitehead’s Adventure in Cosmology”, 2013
Whitehead Alfred North, “The Concept of Nature”, Cambridge University Press, 1920
Wohlleben Peter, “The Secret Wisdom of Nature: Trees, Animals, and the Extraordinary Balance of All Living Things” trans. Jane Billinghurst, David Suzuki Institute 2019
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ecology (n.)

ecology (n.)


Words like ecosystem & ecology are often used nowadays within the business ‘environment’ usually denoting a certain group of similar activities within a system. At first I was taken aback by the use of the terms finding them unfitting within the given context. On second thought though I realised that the etymology of the words justified the terminology.

Ecology (οικολογία) is a composite word deriving from οίκος + λόγος meaning referring to (speaking of) the home. So when the word ecosystem is used to speak of a specific business group it refers to that area of business as of a ‘home’ system. This brings us back to the initial meaning of the word and what it really stands for. 

When we talk about ecology, ecosystems or anything else eco related we are simply talking about our home: planet earth. It’s time we start really caring about our unique home in the cosmos and realise that it is our natural habitat, in the actual sense of the word ecology, that we are talking about.

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